#pragma once
#include "PlayerInput.h"
#include "Ball.h"
#include "Player.h"

class AIPlayerInput :
	public PlayerInput
{
public:
	AIPlayerInput();

    void wireUp(Ball *ball, Player *player);

	virtual bool goingUp();
	virtual bool goingDown();
    virtual double adjustY(double y);

private:
	Ball *ball;
    Player *player;
};

